Source code of a 2D action game prototype created in 3 days

Hello,

Here is one of my oldest game prototype created in TGB. I called it Redneck 2D and it is a 2D sci-fi shooter. The game was created in 3 days, but the source code is really terrible :)

You can download the game with source at http://blog.rakeingrass.com/resources/redneck_with_src.zip

You can see a gameplay video here:

Game info:

Used engine: Torque Game Builder 1.3 (or 1.1?)

Info: action game prototype created in TGB in 3 days

The game source contains tons of bugs, it’s not programmed well. It was one of my first tests with TGB. The system is very simple. Levels are created in standard TGB tileeditor (I think from version 1.1 or 1.3) and scripted then.

Controls:
A,S,D,W – moving
mouse – aiming
left mouse button – fire
1-6 – weapons (a lot of weapons, try to push more times)
space – throw grenade
alt-F4 – QUIT

- Doors and their parts are destructible. But in case you don’t destroy them, you can see, that they work (including cards opening)
- I think they are more then 1 types of grenade (3-4?), but I’m not sure how to select them :)
- if you open a console, the aiming will not work then and you must quit the game
- I used similar system in our later game Larva Mortus, but I reprogrammed it from 100%, so I don’t recommend to use any part of this source in any game

Tovy..

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